![]() For example, some levels might take place in complex shapes, and have very slow and soft sounding music, while others might be on simpler and bigger levels, but will have fast paced music, to act up the brain once there is little space to move for the players.Ī post-mortem for SUPERCOIL and its legacy for TRON Try combining different types of music and sound, with different levels, to create different feeling. But I really think it will also apply to regular people. Mainly because it would slowly act up my ADHD, and listen to intense music and keeping up dodging things, would be too much for me. For example, really fast paced music would be something that I personally would find quite stressful in a game like this. Because although you might find a piece of music to be a cool addition to the game, it might make the players really stressed. I'm not saying make a Tron-Flappy Bird baby, I'm just saying add things that would cause the players to have to keep their focus up, more often.Īlso, explore how music works on the brain (just in a general sense). Add things which make the players put more attention to the level as a whole, maybe moving obstacles, like pillars moving from one surface, and into another. It was the random placement of the pipes, which forced the players to be focused non-stop. ![]() The way flappy bird kept people addicted, wasn't for the fact that everyone wanted to get to the end. It's definitely one of those concepts, that are so simple, yet so addicting. ![]() Tron in itself is an extremely fascinating and very fun concept, the whole idea of light which can be used to destroy others, whether it's attached to a Frisbee-like disk, or to a motorbike. You could also make the trails have different levels of brightness on different levels, so that on some levels it just serves as an eye candy, while on others, it actually helps light up the level and show thew players, what the level looks like, as they play more and more. Because it would really add the edge to make the players pay more attention. I think the combination of those particles, inside an unusual shape like in the two games you mentioned, would be amazing. It definitely adds an edge to the competitive side of things.īest of luck on your project, I can't wait to see what this evolves into. I also really like the kill streak system. The colors aren't too bright, but vibrant enough for you to be able to tell the difference between everything, which is really important in fast paced games like this. Although it would be good to be able to see what the map looks like at the end of each round. With the speed the balls are moving at, I don't think anyone is going to have time to even glance at the minimap (at least I wouldn't), because they would be too focused on avoiding the lines. Therefore an overhead camera mode could be something useful to consider. I really like how the camera is really far away from the ball, so that the slow camera turning doesn't make the player disoriented in terms of where they're going.Īlthough I can see some people still having some issues with how the camera works. It's free, you instantly start playing, the learning curve is quick, and there is infinite room to improve your tactics because there is always someone cleverer than yourself.This really reminds me of the snake game added to GTA V Online. I write this review only because of my surprise this game isn't far more popular. ![]() Ironically most of the kids who play this game weren't even born when the movie came out in 1982. Windows/Unix/Mac all play on the game grid. My only slight complaint is that some are a little discouraging to new players.Īdhering to the overall theme of the movie itself, Tron is played cross platform. Some of the nicest fellow players I've encountered yet online. That non-violent aspect makes the game light hearted unlike those FPS. Double binding, digging, and maze navigating are skills you gain over the hours/weeks/months of immersive playing. The physics to the tron light bikes are pretty incredible making for a game where experience gives the edge. Not since Ambosia's Avara have I played such an addictive arcade style game online for the Mac.
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